Everywhere you look, gamers are eagerly sharing their selections of the top games of 2025. But what about the flops, the low achievers? Let's take a few moments to recognize the absolute worst games of the year, based on the critical consensus on Metacritic. Could each of these games as bad as their scores suggest? Here is the list.
10. Welcome Tour for Switch 2
Aggregate Score: 54/100, Audience Score: 3.4/10
Initial reactions to this showcase title were shaped by its $9.99 price tag, with many expressing disappointment it wasn't a bundled game like competing console launches. Critical opinion varied dramatically, from "crushing disappointment" to somewhat forgiving reviews that praised the polished software itself. Regardless of the grumbling, the title proved to be a surprisingly robust digital seller during its launch month.
9. Rennsport
Metascore: 53/100, Audience Score: 3.2/10
Presented as "more than a racing game," this simulation from European developers garnered overwhelmingly poor reviews. Reviews pointed out that the game felt unfinished in almost every category, especially in a year featuring high-quality racing games. Ultimately, this underwhelming entry was better off left on the shelf.
8. Bubsy in: The Purrfect Collection
Metascore: 53/100, Audience Score: 8.6/10
To begin with: the confusing punctuation is a notable strike against it. This anthology of 1990s-era platforming games revives a "attitude"-filled feline known for incessant hacky one-liners. Reviewers noted that these games were not good to begin with and feel dated with age. The surprisingly strong user score remains a peculiar oddity to the professional reviews.
7. Hunter x Hunter Fighting Game
Aggregate Score: 53, User Score: 3.5
This manga-based brawler encountered harsh criticism from both critics and the dedicated community. Issues included a limited roster of characters and a severe lack of features. Player sentiment was particularly vitriolic, with some stating a desire that the title's failure would be a warning for the developers.
6. Neptunia Riders Vs Dogoos
Metascore: 51, User Score: 5.3
Based on the quirky Hyperdimension Neptunia series, this bike-riding title tasks players with gathering cute monsters. Reviewers felt that its attempt to channel a unique experience didn't land, coming across as more of a quick spin-off than a substantial Neptunia game. Its brief runtime combined with a premium price raised eyebrows.
5. Captain Blood
Metascore: 50, User Score: 5.3
This title is a curious artifact from the past, launched after years and years in development hell. The team behind it consciously chose to keep the game as an period-accurate artifact of its time, accepting that contemporary players might not appreciate its retro feel. As such, many reviews concluded that the fascinating story of its journey was more compelling than the actual gameplay.
4. Salvation
Aggregate Score: 44, User Score: 2.4
This anime-art action game modeled after games like *Returnal* fell flat with critics. The main issues centered on bland enemy design, monotonous stage design, and a unengaging plot. A particular feature involving the outfit degradation was seen as adding nothing and undermined the game's enjoyment.
3. Ambulance Life
Aggregate Score: 44, Audience Score: 4.9
Think of the strategic surgery games of the past, then remove the satisfying gameplay. That, according to reviews, is roughly *Ambulance Life*. Critics found the emergency response sections to be tedious and repetitive, and the treatment of mental health topics was criticized as being insensitive. The overall experience was deemed not very compelling.
2. Tamagotchi Plaza
Metascore: 43, User Score: 5.8
This new direction for the classic digital companion formula turns the franchise into a town-management title. The result, based on critics, was a dull series of repetitive tasks that rapidly grew tiresome. Some reviews went so far as to call it one of the most disappointing titles available on its platform, noting a profound lack of depth.
1. MindsEye
Metascore: 37, Audience Score: 2.5
Intended to be a high-profile GTA-style title from a studio led by experienced developers, *MindsEye* was a catastrophic commercial failure. Reviews savaged its poor shooting mechanics, uninspired storytelling, and a host of technical problems. Many found it to be a significant step back compared to previous-generation games in the similar style. Among the overwhelming criticism, a small handful of optimistic players found fun in the experience, serving as a distinct contrast.